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Visual design specific stuff for the godot engine
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YeldhamDev Merge pull request #29 from YeldhamDev/small_optimize_fix
Small "optimize.py" fix, and add instructions for icon optimization in "README.md"
Latest commit 7db122c Apr 15, 2019
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README.md

README.md

Design elements for Godot

Purposes of this repository

  • Share ideas, proposals and assets related to Godot's user experience.
  • Discuss the proposed ideas in order to make them better and reach consensus.
  • Provide high-quality assets and UX recommendations for Godot.

Repository structure

  • archives: Anything deprecated should go to this folder.
  • communication: Everything needed for communication such as flyers, posters, banners, …
  • concepts: Here to store design ideas, fan art, …
  • engine: Everything included into the Godot editor (especially icons).
  • godette: Designs for the personified Godot character.
  • goodies: T-shirts, mugs, stickers, business cards, …
  • screenshots: Screenshots of the editor to use for demonstration purposes.
  • wallpapers: Official or fan-made wallpapers.
  • websites: Everything related to Godot's Web presence or communities.

Icon optimization

Editor icons must be first optimized before being added to the engine, to do so:

  • Add them to the "/engine/icons/svg" folder.
  • Run the "optimize.py" script (you must have scour installed).

The optimized icons will be generated in the "/engine/icons/optimized" folder.

License

Unless otherwise specified, files contained in this repository are licensed under CC BY 4.0 International, as described in the LICENSE file.

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