From 2a9935fd444d3d77da25d4f7cd454c24e86b4dac Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Wed, 8 Jan 2025 17:58:20 +0100 Subject: [PATCH] Clarify the meaning of instancing diagram arrows in Creating instances --- getting_started/step_by_step/instancing.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/getting_started/step_by_step/instancing.rst b/getting_started/step_by_step/instancing.rst index f766a32155e..0c3f828b078 100644 --- a/getting_started/step_by_step/instancing.rst +++ b/getting_started/step_by_step/instancing.rst @@ -186,7 +186,7 @@ For example, you could break down a shooter game like so: You can come up with a diagram like this for almost any type of game. Each rectangle represents an entity that's visible in the game from the player's -perspective. The arrows tell you which scene owns which. +perspective. The arrows point towards the insantiator of each scene. Once you have a diagram, we recommend creating a scene for each element listed in it to develop your game. You'll use instancing, either by code or directly in