From 53872be67b8c2dd1da3289b4eec16764f93e14df Mon Sep 17 00:00:00 2001 From: GlitchedCode <126592994+GlitchedCode922@users.noreply.github.com> Date: Sun, 2 Mar 2025 20:34:49 +0200 Subject: [PATCH 1/6] Update importing_audio_samples.rst --- tutorials/assets_pipeline/importing_audio_samples.rst | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/tutorials/assets_pipeline/importing_audio_samples.rst b/tutorials/assets_pipeline/importing_audio_samples.rst index 42b5f56edde..87ce15ede65 100644 --- a/tutorials/assets_pipeline/importing_audio_samples.rst +++ b/tutorials/assets_pipeline/importing_audio_samples.rst @@ -13,6 +13,12 @@ Each format has different advantages: - WAV files use raw data or light compression (IMA-ADPCM or QOA). They are lightweight to play back on the CPU (hundreds of simultaneous voices in this format are fine). The downside is that they take up a lot of disk space. + +.. note:: + + Currently, it isn't possible to import compressed WAV files to Godot. + You can still compress imported WAV files using the Import dock. + - Ogg Vorbis files use a stronger compression that results in much smaller file size, but require significantly more processing power to play back. From c4a311d8c68413c1abae8eee5a829c59471086cd Mon Sep 17 00:00:00 2001 From: GlitchedCode <126592994+GlitchedCode922@users.noreply.github.com> Date: Sun, 2 Mar 2025 20:39:28 +0200 Subject: [PATCH 2/6] Update importing_audio_samples.rst --- tutorials/assets_pipeline/importing_audio_samples.rst | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/tutorials/assets_pipeline/importing_audio_samples.rst b/tutorials/assets_pipeline/importing_audio_samples.rst index 87ce15ede65..4137bf19b46 100644 --- a/tutorials/assets_pipeline/importing_audio_samples.rst +++ b/tutorials/assets_pipeline/importing_audio_samples.rst @@ -16,7 +16,8 @@ Each format has different advantages: .. note:: - Currently, it isn't possible to import compressed WAV files to Godot. + Currently, it isn't possible to import compressed WAV files to Godot. Save them to a raw data format to import them. + You can still compress imported WAV files using the Import dock. - Ogg Vorbis files use a stronger compression that results in much From f48ae900c9797f60b0d940c41254a1b907ddfe67 Mon Sep 17 00:00:00 2001 From: GlitchedCode <126592994+GlitchedCode922@users.noreply.github.com> Date: Sun, 2 Mar 2025 22:58:14 +0200 Subject: [PATCH 3/6] Update importing_audio_samples.rst --- tutorials/assets_pipeline/importing_audio_samples.rst | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/tutorials/assets_pipeline/importing_audio_samples.rst b/tutorials/assets_pipeline/importing_audio_samples.rst index 4137bf19b46..a33a6995213 100644 --- a/tutorials/assets_pipeline/importing_audio_samples.rst +++ b/tutorials/assets_pipeline/importing_audio_samples.rst @@ -10,16 +10,9 @@ Godot provides 3 options to import your audio data: WAV, Ogg Vorbis and MP3. Each format has different advantages: -- WAV files use raw data or light compression (IMA-ADPCM or QOA). They are +- WAV files use raw data or light compression (IMA-ADPCM or QOA). Currently, they can be imported only in raw format, but Godot can apply compression in already imported files. They are lightweight to play back on the CPU (hundreds of simultaneous voices in this format are fine). The downside is that they take up a lot of disk space. - -.. note:: - - Currently, it isn't possible to import compressed WAV files to Godot. Save them to a raw data format to import them. - - You can still compress imported WAV files using the Import dock. - - Ogg Vorbis files use a stronger compression that results in much smaller file size, but require significantly more processing power to play back. From 2b502e4da55ec9989c2d6f632a3f8480c8afacbb Mon Sep 17 00:00:00 2001 From: GlitchedCode <126592994+GlitchedCode922@users.noreply.github.com> Date: Sun, 2 Mar 2025 23:04:30 +0200 Subject: [PATCH 4/6] Fix Grammar --- tutorials/assets_pipeline/importing_audio_samples.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/assets_pipeline/importing_audio_samples.rst b/tutorials/assets_pipeline/importing_audio_samples.rst index a33a6995213..c821db37461 100644 --- a/tutorials/assets_pipeline/importing_audio_samples.rst +++ b/tutorials/assets_pipeline/importing_audio_samples.rst @@ -10,7 +10,7 @@ Godot provides 3 options to import your audio data: WAV, Ogg Vorbis and MP3. Each format has different advantages: -- WAV files use raw data or light compression (IMA-ADPCM or QOA). Currently, they can be imported only in raw format, but Godot can apply compression in already imported files. They are +- WAV files use raw data or light compression (IMA-ADPCM or QOA). Currently, they can only be imported in raw format, but Godot can apply compression to already imported files. They are lightweight to play back on the CPU (hundreds of simultaneous voices in this format are fine). The downside is that they take up a lot of disk space. - Ogg Vorbis files use a stronger compression that results in much From 8761d72128ef0321d421ca9a335a8c7ae3876ad5 Mon Sep 17 00:00:00 2001 From: GlitchedCode <126592994+GlitchedCode922@users.noreply.github.com> Date: Thu, 6 Mar 2025 07:36:26 +0200 Subject: [PATCH 5/6] Update tutorials/assets_pipeline/importing_audio_samples.rst --- tutorials/assets_pipeline/importing_audio_samples.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/assets_pipeline/importing_audio_samples.rst b/tutorials/assets_pipeline/importing_audio_samples.rst index c821db37461..8f1d774a93e 100644 --- a/tutorials/assets_pipeline/importing_audio_samples.rst +++ b/tutorials/assets_pipeline/importing_audio_samples.rst @@ -10,7 +10,7 @@ Godot provides 3 options to import your audio data: WAV, Ogg Vorbis and MP3. Each format has different advantages: -- WAV files use raw data or light compression (IMA-ADPCM or QOA). Currently, they can only be imported in raw format, but Godot can apply compression to already imported files. They are +- WAV files use raw data or light compression (IMA-ADPCM or QOA). Currently, they can only be imported in raw format, but Godot allows compression after import. They are lightweight to play back on the CPU (hundreds of simultaneous voices in this format are fine). The downside is that they take up a lot of disk space. - Ogg Vorbis files use a stronger compression that results in much From 90f1ee014acef9dc3c5f62c12e67e08be44acc82 Mon Sep 17 00:00:00 2001 From: Matthew Date: Thu, 6 Mar 2025 18:18:42 -0500 Subject: [PATCH 6/6] Update tutorials/assets_pipeline/importing_audio_samples.rst --- tutorials/assets_pipeline/importing_audio_samples.rst | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/tutorials/assets_pipeline/importing_audio_samples.rst b/tutorials/assets_pipeline/importing_audio_samples.rst index 8f1d774a93e..9018384fbea 100644 --- a/tutorials/assets_pipeline/importing_audio_samples.rst +++ b/tutorials/assets_pipeline/importing_audio_samples.rst @@ -10,9 +10,10 @@ Godot provides 3 options to import your audio data: WAV, Ogg Vorbis and MP3. Each format has different advantages: -- WAV files use raw data or light compression (IMA-ADPCM or QOA). Currently, they can only be imported in raw format, but Godot allows compression after import. They are - lightweight to play back on the CPU (hundreds of simultaneous voices in this - format are fine). The downside is that they take up a lot of disk space. +- WAV files use raw data or light compression (IMA-ADPCM or QOA). Currently + they can only be imported in raw format, but Godot allows compression after + import. They are lightweight to play back on the CPU (hundreds of simultaneous + voices in this format are fine). The downside is that they take up a lot of disk space. - Ogg Vorbis files use a stronger compression that results in much smaller file size, but require significantly more processing power to play back.