From 0fd17fe2f997bca979cf3b1519a5dcf87d4b4d8e Mon Sep 17 00:00:00 2001 From: Daniel Kinsman Date: Tue, 4 Mar 2025 08:35:35 +1100 Subject: [PATCH] Fix documented function call inopenxr reference space docs --- tutorials/xr/openxr_settings.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/xr/openxr_settings.rst b/tutorials/xr/openxr_settings.rst index ffa8cd67b81..8585ca55024 100644 --- a/tutorials/xr/openxr_settings.rst +++ b/tutorials/xr/openxr_settings.rst @@ -102,7 +102,7 @@ Not doing so will prevent your game from being accepted on various stores. In Godot you can do this by calling the ``center_on_hmd`` function on the :ref:`XRServer `: -- Calling ``XRServer.center_on_hmd(XRServer.RESET_BUT_KEEP_TILT, true)`` will move the :ref:`XRCamera3D ` node +- Calling ``XRServer.center_on_hmd(XRServer.RESET_BUT_KEEP_TILT, false)`` will move the :ref:`XRCamera3D ` node to the :ref:`XROrigin3D ` node similar to the ``Local`` reference space. - Calling ``XRServer.center_on_hmd(XRServer.RESET_BUT_KEEP_TILT, true)`` will move the :ref:`XRCamera3D ` node above the :ref:`XROrigin3D ` node keeping the player's height, similar to the ``Local Floor`` reference space.