diff --git a/tutorials/export/exporting_for_web.rst b/tutorials/export/exporting_for_web.rst index 4f7668d02a4..6a162bd338d 100644 --- a/tutorials/export/exporting_for_web.rst +++ b/tutorials/export/exporting_for_web.rst @@ -41,7 +41,7 @@ in the user's browser. Since Godot 4.3, Godot supports exporting your game on a single thread, which solves this issue. While it has some drawbacks on its own (it cannot use threads, and is not as performant as the multi-threaded export), it doesn't require as much overhead to install. - It is also more compatible overall with stores like `itch.io ` or Web publishers like + It is also more compatible overall with stores like `itch.io `__ or Web publishers like `Poki `__ or `CrazyGames `__. The single-threaded export works very well on macOS and iOS too, where it always had compatibility issues with multiple threads exports.