From e2d2e6946f0f03e6eb533c8d502d6519533c71c6 Mon Sep 17 00:00:00 2001 From: NormPlum <162703454+NormPlum@users.noreply.github.com> Date: Thu, 6 Mar 2025 20:31:03 +1100 Subject: [PATCH] Update exporting_for_web.rst Fix itch.io link. --- tutorials/export/exporting_for_web.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/export/exporting_for_web.rst b/tutorials/export/exporting_for_web.rst index 4f7668d02a4..6a162bd338d 100644 --- a/tutorials/export/exporting_for_web.rst +++ b/tutorials/export/exporting_for_web.rst @@ -41,7 +41,7 @@ in the user's browser. Since Godot 4.3, Godot supports exporting your game on a single thread, which solves this issue. While it has some drawbacks on its own (it cannot use threads, and is not as performant as the multi-threaded export), it doesn't require as much overhead to install. - It is also more compatible overall with stores like `itch.io ` or Web publishers like + It is also more compatible overall with stores like `itch.io `__ or Web publishers like `Poki `__ or `CrazyGames `__. The single-threaded export works very well on macOS and iOS too, where it always had compatibility issues with multiple threads exports.