From e2d2e6946f0f03e6eb533c8d502d6519533c71c6 Mon Sep 17 00:00:00 2001
From: NormPlum <162703454+NormPlum@users.noreply.github.com>
Date: Thu, 6 Mar 2025 20:31:03 +1100
Subject: [PATCH] Update exporting_for_web.rst
Fix itch.io link.
---
tutorials/export/exporting_for_web.rst | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tutorials/export/exporting_for_web.rst b/tutorials/export/exporting_for_web.rst
index 4f7668d02a4..6a162bd338d 100644
--- a/tutorials/export/exporting_for_web.rst
+++ b/tutorials/export/exporting_for_web.rst
@@ -41,7 +41,7 @@ in the user's browser.
Since Godot 4.3, Godot supports exporting your game on a single thread, which
solves this issue. While it has some drawbacks on its own (it cannot use threads, and is
not as performant as the multi-threaded export), it doesn't require as much overhead to install.
- It is also more compatible overall with stores like `itch.io ` or Web publishers like
+ It is also more compatible overall with stores like `itch.io `__ or Web publishers like
`Poki `__ or `CrazyGames `__. The single-threaded export
works very well on macOS and iOS too, where it always had compatibility issues with multiple threads
exports.