From cab0c1cb9e687db365ebc86ef21269106dec7fe5 Mon Sep 17 00:00:00 2001 From: Lukas Tenbrink Date: Fri, 12 Sep 2025 15:23:41 +0200 Subject: [PATCH] Link to GDExtension articles from the Godot introduction. --- getting_started/introduction/introduction_to_godot.rst | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/getting_started/introduction/introduction_to_godot.rst b/getting_started/introduction/introduction_to_godot.rst index ec6e02f6156..17888b3450d 100644 --- a/getting_started/introduction/introduction_to_godot.rst +++ b/getting_started/introduction/introduction_to_godot.rst @@ -89,9 +89,10 @@ Godot-specific and tightly integrated language with a lightweight syntax, or :ref:`C# `, which is popular in the games industry. These are the two main scripting languages we support. -With the GDExtension technology, you can also write -gameplay or high-performance algorithms in C or C++ without recompiling the -engine. You can use this technology to integrate third-party libraries and other +With the :ref:`GDExtension ` technology, you can also +write gameplay or high-performance algorithms in :ref:`C++ ` or +:ref:`other languages ` without recompiling the engine. +You can use this technology to integrate third-party libraries and other Software Development Kits (SDK) in the engine. Of course, you can also directly add modules and features to the engine, as it's