diff --git a/tutorials/migrating/upgrading_to_godot_4.1.rst b/tutorials/migrating/upgrading_to_godot_4.1.rst index 50052147e2f..6487aa04315 100644 --- a/tutorials/migrating/upgrading_to_godot_4.1.rst +++ b/tutorials/migrating/upgrading_to_godot_4.1.rst @@ -195,7 +195,7 @@ Method ``create_action`` adds a new ``backward_undo_ops`` optional parameter Behavior changes ---------------- -In 4.1 some behavior changes have been introduced, which might require you to adjust your project. +In 4.1, some behavior changes have been introduced, which might require you to adjust your project. ================================================================================================================================================================================================== =========== Change Introduced diff --git a/tutorials/migrating/upgrading_to_godot_4.3.rst b/tutorials/migrating/upgrading_to_godot_4.3.rst index 31a1419c2c2..a64a43a9594 100644 --- a/tutorials/migrating/upgrading_to_godot_4.3.rst +++ b/tutorials/migrating/upgrading_to_godot_4.3.rst @@ -224,7 +224,7 @@ Type renamed to ``EditorSceneFormatImporterFBX2GLTF`` Behavior changes ---------------- -In 4.3 some behavior changes have been introduced, which might require you to adjust your project. +In 4.3, some behavior changes have been introduced, which might require you to adjust your project. Core ~~~~ @@ -299,7 +299,7 @@ Multiplayer This is a breaking change for the high-level multiplayer protocol making it incompatible with previous Godot versions. Upgrade both your server and client versions to Godot 4.3 to handle this change gracefully. - + Note that high-level multiplayer facilities are only ever meant to be compatible with server and client using the same Godot version. It is recommended to implement some kind of version checking. Rendering diff --git a/tutorials/migrating/upgrading_to_godot_4.5.rst b/tutorials/migrating/upgrading_to_godot_4.5.rst index f09d17af505..24b680d1fe0 100644 --- a/tutorials/migrating/upgrading_to_godot_4.5.rst +++ b/tutorials/migrating/upgrading_to_godot_4.5.rst @@ -188,7 +188,7 @@ Method ``_get_option_icon`` changes return type from ``ImageTexture`` to ``Textu Behavior changes ---------------- -In 4.5 some behavior changes have been introduced, which might require you to adjust your project. +In 4.5, some behavior changes have been introduced, which might require you to adjust your project. 3D Model Import ~~~~~~~~~~~~~~~ @@ -204,6 +204,16 @@ new behavior, you must change the "Naming Version" option at the bottom of the I Core ~~~~ +.. note:: + + :ref:`Resource.duplicate(true) ` (which performs + deep duplication) now only duplicates resources internal to the resource file + it's called on. In 4.4, this duplicated everything instead, including external resources. + If you were deep-duplicating a resource that contained references to other + external resources, those external resources aren't duplicated anymore. You must call + :ref:`Resource.duplicate_deep(RESOURCE_DEEP_DUPLICATE_ALL) ` + instead to keep the old behavior. + .. note:: :ref:`ProjectSettings.add_property_info() `