diff --git a/about/faq.rst b/about/faq.rst index 1b8a76a3ab2..fa1744d434d 100644 --- a/about/faq.rst +++ b/about/faq.rst @@ -499,15 +499,18 @@ open source applications made with Godot. Is it possible to use Godot as a library? ----------------------------------------- -Godot is meant to be used with its editor. We recommend you give it a try, as it -will most likely save you time in the long term. There are no plans to make -Godot usable as a library, as it would make the rest of the engine more -convoluted and difficult to use for casual users. - -If you want to use a rendering library, look into using an established rendering -engine instead. Keep in mind rendering engines usually have smaller communities -compared to Godot. This will make it more difficult to find answers to your -questions. +If you are looking to make a game with Godot, keep in mind Godot is designed +to be used with its editor. We recommend you give it a try, as it +will most likely save you time in the long term. + +For more specialized applications, it can make sense to look into using +Godot as a library. Since Godot 4.6, there is **experimental** support +for using Godot as a static or shared library in the form of LibGodot. +This is currently supported on Windows, macOS, and Linux. Support for +Android and iOS is planned for a future release. + +You can find sample applications that use Godot as a library in the +`migeran/libgodot_project GitHub repository `__. What user interface toolkit does Godot use? -------------------------------------------