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21 changes: 12 additions & 9 deletions about/faq.rst
Original file line number Diff line number Diff line change
Expand Up @@ -499,15 +499,18 @@ open source applications made with Godot.
Is it possible to use Godot as a library?
-----------------------------------------

Godot is meant to be used with its editor. We recommend you give it a try, as it
will most likely save you time in the long term. There are no plans to make
Godot usable as a library, as it would make the rest of the engine more
convoluted and difficult to use for casual users.

If you want to use a rendering library, look into using an established rendering
engine instead. Keep in mind rendering engines usually have smaller communities
compared to Godot. This will make it more difficult to find answers to your
questions.
If you are looking to make a game with Godot, keep in mind Godot is designed
to be used with its editor. We recommend you give it a try, as it
will most likely save you time in the long term.

For more specialized applications, it can make sense to look into using
Godot as a library. Since Godot 4.6, there is **experimental** support
for using Godot as a static or shared library in the form of LibGodot.
This is currently supported on Windows, macOS, and Linux. Support for
Android and iOS is planned for a future release.

You can find sample applications that use Godot as a library in the
`migeran/libgodot_project GitHub repository <https://github.com/migeran/libgodot_project>`__.

What user interface toolkit does Godot use?
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