Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Update compiling_for_osx.rst #3055

Merged
merged 3 commits into from Jan 12, 2020
Merged

Update compiling_for_osx.rst #3055

merged 3 commits into from Jan 12, 2020

Conversation

@clemens-tolboom
Copy link
Contributor

clemens-tolboom commented Jan 11, 2020

No sure 8 jobs is best for everyone but it boost compiling

No sure 8 jobs is best for everyone but it boost compiling
@Calinou

This comment has been minimized.

Copy link
Member

Calinou commented Jan 11, 2020

It's probably better to use a substitution that automatically detects the number of CPU threads on the system:

scons platform=osx -j$(sysctl -n hw.logicalcpu)
@Calinou Calinou added the enhancement label Jan 11, 2020
Use suggestion by @Calinou
@clemens-tolboom

This comment has been minimized.

Copy link
Contributor Author

clemens-tolboom commented Jan 12, 2020

@Calinou that's way better :)

@Calinou

This comment has been minimized.

Copy link
Member

Calinou commented Jan 12, 2020

Thanks!

@Calinou Calinou merged commit 692584e into godotengine:master Jan 12, 2020
@clemens-tolboom

This comment has been minimized.

Copy link
Contributor Author

clemens-tolboom commented Jan 12, 2020

Thanks too!

@clemens-tolboom clemens-tolboom deleted the clemens-tolboom:patch-2 branch Jan 12, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
2 participants
You can’t perform that action at this time.