diff --git a/contributing/development/compiling/compiling_for_linuxbsd.rst b/contributing/development/compiling/compiling_for_linuxbsd.rst index e076d2713b7..36bf4e6a057 100644 --- a/contributing/development/compiling/compiling_for_linuxbsd.rst +++ b/contributing/development/compiling/compiling_for_linuxbsd.rst @@ -247,7 +247,7 @@ Start a terminal, go to the root dir of the engine source code and type: Prior to Godot 4.0, the Linux/\*BSD target was called ``x11`` instead of ``linuxbsd``. If you are looking to compile Godot 3.x, make sure to use the - `stable branch of this documentation `__. + `3.x branch of this documentation `__. If all goes well, the resulting binary executable will be placed in the "bin" subdirectory. This executable file contains the whole engine and