From 10cf0d3039296a661c70b85d7dd638be0b9abab9 Mon Sep 17 00:00:00 2001 From: kashiw1n <131484028+kashiw1n@users.noreply.github.com> Date: Fri, 21 Apr 2023 21:14:08 +0200 Subject: [PATCH] Fix link to the 3.x version of Compiling for Linux Since there is no "3.x " branch of the docs, I'm not sure which branch the link should point to instead. I went with the latest 3.x, but maybe 3.0 is better? --- contributing/development/compiling/compiling_for_linuxbsd.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/contributing/development/compiling/compiling_for_linuxbsd.rst b/contributing/development/compiling/compiling_for_linuxbsd.rst index e076d2713b7..36bf4e6a057 100644 --- a/contributing/development/compiling/compiling_for_linuxbsd.rst +++ b/contributing/development/compiling/compiling_for_linuxbsd.rst @@ -247,7 +247,7 @@ Start a terminal, go to the root dir of the engine source code and type: Prior to Godot 4.0, the Linux/\*BSD target was called ``x11`` instead of ``linuxbsd``. If you are looking to compile Godot 3.x, make sure to use the - `stable branch of this documentation `__. + `3.x branch of this documentation `__. If all goes well, the resulting binary executable will be placed in the "bin" subdirectory. This executable file contains the whole engine and