diff --git a/tutorials/assets_pipeline/importing_scenes.rst b/tutorials/assets_pipeline/importing_scenes.rst index 0029e8b78c4..965b2114a63 100644 --- a/tutorials/assets_pipeline/importing_scenes.rst +++ b/tutorials/assets_pipeline/importing_scenes.rst @@ -380,7 +380,7 @@ This exposes several per-node import options: will keep the original mesh visible, while **NavMesh Only** will only import the navigation mesh (without a visual representation). **NavMesh Only** is meant to be used when you've manually authored a simplified mesh for navigation. -- **Generate > NavMesh:** If checked, generates an OccluderInstance3D *sibling* +- **Generate > Occluder:** If checked, generates an OccluderInstance3D *sibling* node for :ref:`occlusion culling ` using the mesh's geometry as a basis for the occluder's shape. **Mesh + Occluder** will keep the original mesh visible, while **Occluder Only** will only import the