diff --git a/getting_started/first_3d_game/09.adding_animations.rst b/getting_started/first_3d_game/09.adding_animations.rst index 022b1f85b8b..078e9f94370 100644 --- a/getting_started/first_3d_game/09.adding_animations.rst +++ b/getting_started/first_3d_game/09.adding_animations.rst @@ -257,10 +257,12 @@ node structure, you can copy them to different scenes. For example, both the ``Mob`` and the ``Player`` scenes have a ``Pivot`` and a ``Character`` node, so we can reuse animations between them. -Open the ``Player.tscn`` scene, select the ``AnimationPlayer`` node and open the "float" animation. -Next, click on **Animation > Copy**. Then open ``Mob.tscn`` and open its animation -player. Click **Animation > Paste**. That's it; all monsters will now play the float -animation. +Open the *Player* scene, select the AnimationPlayer node and open the "float" +animation. Next, click on **Animation > Copy**. Then open ``Mob.tscn``, +create an AnimationPlayer child node and select it. Click **Animation > Paste** +and make sure that the button with an "A+" icon (Autoplay on Load) and the +looping arrows (Animation looping) are also turned on in the animation editor +in the bottom panel. That's it; all monsters will now play the float animation. We can change the playback speed based on the creature's ``random_speed``. Open the *Mob*'s script and at the end of the ``initialize()`` function, add the