From 747f7dc7901ca43f5afef93d180b24b3255a3836 Mon Sep 17 00:00:00 2001 From: "Jeffrey D. Daye, B.Eng" Date: Sat, 13 May 2023 21:56:09 -0230 Subject: [PATCH] Add loop break --- getting_started/first_3d_game/06.jump_and_squash.rst | 1 + 1 file changed, 1 insertion(+) diff --git a/getting_started/first_3d_game/06.jump_and_squash.rst b/getting_started/first_3d_game/06.jump_and_squash.rst index f6cc29e62d9..a63b96fe206 100644 --- a/getting_started/first_3d_game/06.jump_and_squash.rst +++ b/getting_started/first_3d_game/06.jump_and_squash.rst @@ -255,6 +255,7 @@ With this code, if no collisions occurred on a given frame, the loop won't run. # If so, we squash it and bounce. mob.squash() target_velocity.y = bounce_impulse + break .. code-tab:: csharp