diff --git a/tutorials/ui/gui_using_fonts.rst b/tutorials/ui/gui_using_fonts.rst index 6efce1e3113..cb23738347c 100644 --- a/tutorials/ui/gui_using_fonts.rst +++ b/tutorials/ui/gui_using_fonts.rst @@ -145,7 +145,9 @@ property that accepts a Font resource. Fonts that have a pixel art appearance should have bilinear filtering disabled by changing the **Rendering > Textures > Canvas Textures > Default Texture Filter** - project setting to **Nearest**. Otherwise, the font may appear to look blurry. + project setting to **Nearest**. The font size must also be an integer multiple of the + design size (which varies on a per-font basis), and the Control node using the font + must be scaled by an integer multiple as well. Otherwise, the font may look blurry. The texture filter mode can also be set on individual nodes that inherit from CanvasItem by setting :ref:`CanvasItem.texture_filter `.