diff --git a/tutorials/platform/ios/ios_plugin.rst b/tutorials/platform/ios/ios_plugin.rst index 954ac5107b9..efc0ce876ea 100644 --- a/tutorials/platform/ios/ios_plugin.rst +++ b/tutorials/platform/ios/ios_plugin.rst @@ -28,6 +28,10 @@ When a plugin is active, you can access it in your using ``Engine.get_singleton( var singleton = Engine.get_singleton("MyPlugin") print(singleton.foo()) +.. note:: + + The plugin's files have to be in the ``res://ios/plugins/`` directory or a subdirectory, otherwise the Godot editor will not automatically detect them. + Creating an iOS plugin ----------------------