diff --git a/tutorials/rendering/multiple_resolutions.rst b/tutorials/rendering/multiple_resolutions.rst index 7e125ca7d46..7bf8b783c89 100644 --- a/tutorials/rendering/multiple_resolutions.rst +++ b/tutorials/rendering/multiple_resolutions.rst @@ -147,7 +147,7 @@ demonstrate the effect of different stretch modes. A single sprite, also .. image:: img/stretch_disabled_expand.gif -- **Stretch Mode = 2D**: In this mode, the base size specified in +- **Stretch Mode = Canvas Items**: In this mode, the base size specified in width and height in the project settings is stretched to cover the whole screen (taking the **Stretch Aspect** setting into account). This means that everything is rendered