diff --git a/tutorials/animation/playing_videos.rst b/tutorials/animation/playing_videos.rst index e40396814bf..4f5879972e4 100644 --- a/tutorials/animation/playing_videos.rst +++ b/tutorials/animation/playing_videos.rst @@ -145,11 +145,7 @@ There are several limitations with the current implementation of video playback :ref:`Engine.time_scale`. - Looping is not supported, but you can connect a VideoStreamPlayer's :ref:`finished ` signal to a function - that plays the video again. However, this will cause a black frame to be - visible when the video restarts. This can be worked around by adding a fade to - black in the video file before the video ends, or by hiding the video for one - frame and displaying a TextureRect with a screenshot of the first frame of the - video until the video is restarted. + that plays the video again. - Streaming a video from a URL is not supported. .. _doc_playing_videos_recommended_theora_encoding_settings: @@ -205,7 +201,9 @@ The **audio quality** level (``-q:a``) must be between ``-1`` and ``10``. Qualit video quality, increasing audio quality doesn't increase the output file size nearly as much. Therefore, if you want the cleanest audio possible, you can increase this to ``9`` to get *perceptually lossless* audio. This is especially -valuable if your input file already uses lossy audio compression. See +valuable if your input file already uses lossy audio compression. Higher quality +audio does increase the CPU usage of the decoder, so it might lead to audio +dropouts in case of high system load. See `this page `__ for a table listing Ogg Vorbis audio quality presets and their respective variable bitrates.