diff --git a/tutorials/shaders/your_first_shader/your_first_2d_shader.rst b/tutorials/shaders/your_first_shader/your_first_2d_shader.rst index 93c6b0eedd5..63a536f5dc8 100644 --- a/tutorials/shaders/your_first_shader/your_first_2d_shader.rst +++ b/tutorials/shaders/your_first_shader/your_first_2d_shader.rst @@ -93,7 +93,7 @@ every pixel. We do so by writing a ``vec4`` to the built-in variable ``COLOR``. ``vec4`` is shorthand for constructing a vector with 4 numbers. For more information about -vectors see the :ref:`Vector math tutorial ` ``COLOR`` is both +vectors see the :ref:`Vector math tutorial `. ``COLOR`` is both an input variable to the fragment function and the final output from it. .. code-block:: glsl