diff --git a/tutorials/physics/physics_introduction.rst b/tutorials/physics/physics_introduction.rst index c3346085d9f..d7bac887cf7 100644 --- a/tutorials/physics/physics_introduction.rst +++ b/tutorials/physics/physics_introduction.rst @@ -414,7 +414,7 @@ Or to bounce off of the colliding object: { var collisionInfo = MoveAndCollide(_velocity * (float)delta); if (collisionInfo != null) - _velocity = _velocity.Bounce(collisionInfo.Normal); + _velocity = _velocity.Bounce(collisionInfo.GetNormal()); } }