diff --git a/tutorials/shaders/shader_reference/fog_shader.rst b/tutorials/shaders/shader_reference/fog_shader.rst index 585a41494e3..7c8dcbec84c 100644 --- a/tutorials/shaders/shader_reference/fog_shader.rst +++ b/tutorials/shaders/shader_reference/fog_shader.rst @@ -59,8 +59,7 @@ be drawn at once. +===============================+=================================================================================================+ | in vec3 **WORLD_POSITION** | Position of current froxel cell in world space. | +-------------------------------+-------------------------------------------------------------------------------------------------+ -| in vec3 **OBJECT_POSITION** | Position of current froxel cell relative to the center of the current | -| | :ref:`FogVolume `. | +| in vec3 **OBJECT_POSITION** | Position of the center of the current :ref:`FogVolume ` in world space. | +-------------------------------+-------------------------------------------------------------------------------------------------+ | in vec3 **UVW** | 3-dimensional uv, used to map a 3D texture to the current :ref:`FogVolume `. | +-------------------------------+-------------------------------------------------------------------------------------------------+