diff --git a/tutorials/shaders/shader_reference/spatial_shader.rst b/tutorials/shaders/shader_reference/spatial_shader.rst index 995196cb01c..0a2b747fb87 100644 --- a/tutorials/shaders/shader_reference/spatial_shader.rst +++ b/tutorials/shaders/shader_reference/spatial_shader.rst @@ -441,7 +441,10 @@ If you want the lights to add together, add the light contribution to ``DIFFUSE_ +-----------------------------------+----------------------------------------------------+ | in vec3 **LIGHT** | Light Vector, in view space. | +-----------------------------------+----------------------------------------------------+ -| in vec3 **LIGHT_COLOR** | Color of light multiplied by energy. | +| in vec3 **LIGHT_COLOR** | Color of light multiplied by ``energy * PI``. | +| | The ``PI`` multiplication is present because | +| | physically-based lighting models include a | +| | division by ``PI``. | +-----------------------------------+----------------------------------------------------+ | in float **SPECULAR_AMOUNT** | 2.0 * ``light_specular`` property for | | | ``OmniLight3D`` and ``SpotLight3D``. |