diff --git a/tutorials/assets_pipeline/importing_images.rst b/tutorials/assets_pipeline/importing_images.rst
index 33b629a938a..f3a1fc71485 100644
--- a/tutorials/assets_pipeline/importing_images.rst
+++ b/tutorials/assets_pipeline/importing_images.rst
@@ -24,7 +24,9 @@ Godot can import the following image formats:
- Truevision Targa (``.tga``)
- SVG (``.svg``, ``.svgz``)
- SVGs are rasterized using `ThorVG `__
- when importing them. Support is limited; complex vectors may not render correctly.
+ when importing them. ThorVG only supports the `SVG Tiny 1.2 specification `__
+ to keep it lightweight. Some features of the Tiny specification are **not** supported : animation, fonts and text, interactivity and multimedia.
+ As a result, complex vectors may not render correctly.
You can check whether ThorVG can render a certain vector correctly using its
`web-based viewer `__.
For complex vectors, rendering them to PNGs using `Inkscape `__