diff --git a/tutorials/assets_pipeline/importing_images.rst b/tutorials/assets_pipeline/importing_images.rst index 33b629a938a..f3a1fc71485 100644 --- a/tutorials/assets_pipeline/importing_images.rst +++ b/tutorials/assets_pipeline/importing_images.rst @@ -24,7 +24,9 @@ Godot can import the following image formats: - Truevision Targa (``.tga``) - SVG (``.svg``, ``.svgz``) - SVGs are rasterized using `ThorVG `__ - when importing them. Support is limited; complex vectors may not render correctly. + when importing them. ThorVG only supports the `SVG Tiny 1.2 specification `__ + to keep it lightweight. Some features of the Tiny specification are **not** supported : animation, fonts and text, interactivity and multimedia. + As a result, complex vectors may not render correctly. You can check whether ThorVG can render a certain vector correctly using its `web-based viewer `__. For complex vectors, rendering them to PNGs using `Inkscape `__