From d7efa8850089cbaeda72f5d84de278d22479ae73 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sat, 1 Jul 2023 20:17:35 +0200 Subject: [PATCH] Link to ThorVG's SVG support page in Importing images The page lists which features of the SVG specification are supported. --- tutorials/assets_pipeline/importing_images.rst | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/tutorials/assets_pipeline/importing_images.rst b/tutorials/assets_pipeline/importing_images.rst index 33b629a938a..02a0578aa22 100644 --- a/tutorials/assets_pipeline/importing_images.rst +++ b/tutorials/assets_pipeline/importing_images.rst @@ -24,7 +24,8 @@ Godot can import the following image formats: - Truevision Targa (``.tga``) - SVG (``.svg``, ``.svgz``) - SVGs are rasterized using `ThorVG `__ - when importing them. Support is limited; complex vectors may not render correctly. + when importing them. `Support is limited `__; + complex vectors may not render correctly. You can check whether ThorVG can render a certain vector correctly using its `web-based viewer `__. For complex vectors, rendering them to PNGs using `Inkscape `__