From 7499e7b7747ce9ff17ecaa31a463c2d5ac9e8302 Mon Sep 17 00:00:00 2001 From: Junhao Wang Date: Sat, 1 Jul 2023 11:34:05 -0700 Subject: [PATCH] Fix initialization typos in GDExtension manual --- tutorials/scripting/gdextension/gdextension_cpp_example.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tutorials/scripting/gdextension/gdextension_cpp_example.rst b/tutorials/scripting/gdextension/gdextension_cpp_example.rst index d5446bd1a13..3615282eada 100644 --- a/tutorials/scripting/gdextension/gdextension_cpp_example.rst +++ b/tutorials/scripting/gdextension/gdextension_cpp_example.rst @@ -286,9 +286,9 @@ initialize them, but you might have to set up more things depending on your needs. We call the function ``register_class`` for each of our classes in our library. The important function is the third function called ``example_library_init``. -We first call a function in our bindings library that creates an initilization object. +We first call a function in our bindings library that creates an initialization object. This object registrates the initialization and termination functions of the GDExtension. -Furthermore, it sets the level of initilization (core, servers, scene, editor, level). +Furthermore, it sets the level of initialization (core, servers, scene, editor, level). At last, we need the header file for the ``register_types.cpp`` named ``register_types.h``.