diff --git a/tutorials/performance/thread_safe_apis.rst b/tutorials/performance/thread_safe_apis.rst index d1861d7e020..0ee4c5721d4 100644 --- a/tutorials/performance/thread_safe_apis.rst +++ b/tutorials/performance/thread_safe_apis.rst @@ -55,7 +55,7 @@ Rendering --------- Instancing nodes that render anything in 2D or 3D (such as Sprite) is *not* thread-safe by default. -To make rendering thread-safe, set the **Rendering > Threads > Thread Model** project setting to **Multi-Threaded**. +To make rendering thread-safe, set the **Rendering > Driver > Thread Model** project setting to **Multi-Threaded**. Note that the Multi-Threaded thread model has several known bugs, so it may not be usable in all scenarios.