From 6a2cb1b6884bb719bd236071985201db42607530 Mon Sep 17 00:00:00 2001 From: Emmanouil Papadeas <35376950+OverloadedOrama@users.noreply.github.com> Date: Sun, 2 Jul 2023 17:21:51 +0300 Subject: [PATCH] Update multi-threaded rendering setting path Changes from "Rendering > Threads > Thread Model", which used to be the old path for Godot 3.x, to "Rendering > Driver > Thread Model", which is the current one for Godot 4.x. --- tutorials/performance/thread_safe_apis.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/performance/thread_safe_apis.rst b/tutorials/performance/thread_safe_apis.rst index d1861d7e020..0ee4c5721d4 100644 --- a/tutorials/performance/thread_safe_apis.rst +++ b/tutorials/performance/thread_safe_apis.rst @@ -55,7 +55,7 @@ Rendering --------- Instancing nodes that render anything in 2D or 3D (such as Sprite) is *not* thread-safe by default. -To make rendering thread-safe, set the **Rendering > Threads > Thread Model** project setting to **Multi-Threaded**. +To make rendering thread-safe, set the **Rendering > Driver > Thread Model** project setting to **Multi-Threaded**. Note that the Multi-Threaded thread model has several known bugs, so it may not be usable in all scenarios.