diff --git a/tutorials/scripting/singletons_autoload.rst b/tutorials/scripting/singletons_autoload.rst index a7b3bae10ff..6bbf3bb5784 100644 --- a/tutorials/scripting/singletons_autoload.rst +++ b/tutorials/scripting/singletons_autoload.rst @@ -87,18 +87,13 @@ This means that any node can access a singleton named "PlayerVariables" with: playerVariables.Health -= 10; // Instance field. If the **Enable** column is checked (which is the default), then the singleton can -be accessed directly without requiring ``get_node()``: +be accessed directly in GDScript, without requiring ``get_node()``: .. tabs:: .. code-tab:: gdscript GDScript PlayerVariables.health -= 10 - .. code-tab:: csharp - - // Static members can be accessed by using the class name. - PlayerVariables.Health -= 10; - Note that autoload objects (scripts and/or scenes) are accessed just like any other node in the scene tree. In fact, if you look at the running scene tree, you'll see the autoloaded nodes appear: