diff --git a/contributing/development/compiling/compiling_for_macos.rst b/contributing/development/compiling/compiling_for_macos.rst index 6ba3c71c5fe..fd697d0d2fc 100644 --- a/contributing/development/compiling/compiling_for_macos.rst +++ b/contributing/development/compiling/compiling_for_macos.rst @@ -19,13 +19,8 @@ For compiling under macOS, the following is required: - `SCons 3.0+ `_ build system. - `Xcode `_ (or the more lightweight Command Line Tools for Xcode). - -.. warning:: - - If you are building the ``master`` branch, download and install the - `Vulkan SDK for macOS `__. This - is **required** to compile Godot 4.x, as MoltenVK is used to translate Vulkan - to Metal (macOS doesn't support Vulkan out of the box). +- `Vulkan SDK `_ + for MoltenVK (macOS doesn't support Vulkan out of the box). .. note:: If you have `Homebrew `_ installed, you can easily install SCons using the following command::