From e79fc215ab4498a4f7d315a90b67fec6ad654915 Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Fri, 7 Jul 2023 19:38:35 -0500 Subject: [PATCH] macOS: Move Vulkan SDK from a note to a requirement --- .../development/compiling/compiling_for_macos.rst | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/contributing/development/compiling/compiling_for_macos.rst b/contributing/development/compiling/compiling_for_macos.rst index 6ba3c71c5fe..fd697d0d2fc 100644 --- a/contributing/development/compiling/compiling_for_macos.rst +++ b/contributing/development/compiling/compiling_for_macos.rst @@ -19,13 +19,8 @@ For compiling under macOS, the following is required: - `SCons 3.0+ `_ build system. - `Xcode `_ (or the more lightweight Command Line Tools for Xcode). - -.. warning:: - - If you are building the ``master`` branch, download and install the - `Vulkan SDK for macOS `__. This - is **required** to compile Godot 4.x, as MoltenVK is used to translate Vulkan - to Metal (macOS doesn't support Vulkan out of the box). +- `Vulkan SDK `_ + for MoltenVK (macOS doesn't support Vulkan out of the box). .. note:: If you have `Homebrew `_ installed, you can easily install SCons using the following command::