From 2af093e679893cc633d8b5b9e23a3be394228414 Mon Sep 17 00:00:00 2001 From: bbrainstormer <60482994+bbrainstormer@users.noreply.github.com> Date: Fri, 7 Jul 2023 20:54:10 -0400 Subject: [PATCH] Remove exprange info PropertyHint.ExpRange was removed in godot 3.4. This commit removes the outdated information from the wiki. --- tutorials/scripting/c_sharp/c_sharp_exports.rst | 9 --------- 1 file changed, 9 deletions(-) diff --git a/tutorials/scripting/c_sharp/c_sharp_exports.rst b/tutorials/scripting/c_sharp/c_sharp_exports.rst index 0e699d55b2d..494caab9c07 100644 --- a/tutorials/scripting/c_sharp/c_sharp_exports.rst +++ b/tutorials/scripting/c_sharp/c_sharp_exports.rst @@ -216,15 +216,6 @@ the slider. [Export(PropertyHint.Range, "0,100,1,or_greater,or_lesser")] public int Number { get; set; } -Allow values 'y = exp(x)' where 'y' varies between 100 and 1000 -while snapping to steps of 20. The editor will present a -slider for easily editing the value. This only works with floats. - -.. code-block:: csharp - - [Export(PropertyHint.ExpRange, "100,1000,20")] - public float Number { get; set; } - Floats with easing hint -----------------------