diff --git a/tutorials/assets_pipeline/importing_scenes.rst b/tutorials/assets_pipeline/importing_scenes.rst index 15cf8f02a37..bc9412ca135 100644 --- a/tutorials/assets_pipeline/importing_scenes.rst +++ b/tutorials/assets_pipeline/importing_scenes.rst @@ -124,8 +124,8 @@ To use ``.blend`` import, you must install Blender before opening the Godot editor (if opening a project that already contains ``.blend`` files). If you keep Blender installed at its default location, Godot should be able to detect its path automatically. If this isn't the case, configure the path to the -Blender executable in the Editor Settings (**Filesystem > Import > Blender > -Blender 3 Path**). +directory containing the Blender executable in the Editor Settings +(**Filesystem > Import > Blender > Blender 3 Path**). If you keep ``.blend`` files within your project folder but don't want them to be imported by Godot, disable **Filesystem > Import > Blender > Enabled** in the