From 5adadad1b56e3aee1d0b84a90fdcf2ddb0b13dce Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Fri, 21 Jul 2023 04:03:39 +0200 Subject: [PATCH] Fix reference to Blender 3 path editor setting The editor setting points to a directory, not a file. --- tutorials/assets_pipeline/importing_scenes.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tutorials/assets_pipeline/importing_scenes.rst b/tutorials/assets_pipeline/importing_scenes.rst index 15cf8f02a37..bc9412ca135 100644 --- a/tutorials/assets_pipeline/importing_scenes.rst +++ b/tutorials/assets_pipeline/importing_scenes.rst @@ -124,8 +124,8 @@ To use ``.blend`` import, you must install Blender before opening the Godot editor (if opening a project that already contains ``.blend`` files). If you keep Blender installed at its default location, Godot should be able to detect its path automatically. If this isn't the case, configure the path to the -Blender executable in the Editor Settings (**Filesystem > Import > Blender > -Blender 3 Path**). +directory containing the Blender executable in the Editor Settings +(**Filesystem > Import > Blender > Blender 3 Path**). If you keep ``.blend`` files within your project folder but don't want them to be imported by Godot, disable **Filesystem > Import > Blender > Enabled** in the