From d895f4d169c2bd7344c49f4dd48257906bf403ff Mon Sep 17 00:00:00 2001 From: Pav Soor <1pssoor@gmail.com> Date: Wed, 2 Aug 2023 10:02:46 +0100 Subject: [PATCH] Update 06.heads_up_display.rst --- getting_started/first_2d_game/06.heads_up_display.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/getting_started/first_2d_game/06.heads_up_display.rst b/getting_started/first_2d_game/06.heads_up_display.rst index a5a861f7b7b..3c3e6e41a57 100644 --- a/getting_started/first_2d_game/06.heads_up_display.rst +++ b/getting_started/first_2d_game/06.heads_up_display.rst @@ -6,7 +6,7 @@ Heads up display The final piece our game needs is a User Interface (UI) to display things like score, a "game over" message, and a restart button. -Create a new scene, and add a :ref:`CanvasLayer ` node named +Create a new scene, click the "Other Node" button and add a :ref:`CanvasLayer ` node named ``HUD``. "HUD" stands for "heads-up display", an informational display that appears as an overlay on top of the game view.