diff --git a/tutorials/ui/gui_using_fonts.rst b/tutorials/ui/gui_using_fonts.rst index 4634b0c7bd7..899ae1e8870 100644 --- a/tutorials/ui/gui_using_fonts.rst +++ b/tutorials/ui/gui_using_fonts.rst @@ -740,7 +740,7 @@ To avoid stuttering issues related to font rendering, it is possible to *prerender* certain glyphs. This can be done for all glyphs you intend to use (for optimal results), or only for common glyphs that are most likely to appear during gameplay (to reduce file size). Glyphs that aren't pre-rendered will be -rasterizd on-the-fly as usual. +rasterized on-the-fly as usual. .. note::