From a5fbd7f0e9c7a399e9d84c01188ae1b9ea7c94f3 Mon Sep 17 00:00:00 2001 From: Najo <62190923+Najo-z@users.noreply.github.com> Date: Thu, 10 Aug 2023 16:30:12 +0200 Subject: [PATCH] typo "rasterizd" Fixed a typo by changing "rasterizd" to "rasterized" --- tutorials/ui/gui_using_fonts.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/ui/gui_using_fonts.rst b/tutorials/ui/gui_using_fonts.rst index 4634b0c7bd7..899ae1e8870 100644 --- a/tutorials/ui/gui_using_fonts.rst +++ b/tutorials/ui/gui_using_fonts.rst @@ -740,7 +740,7 @@ To avoid stuttering issues related to font rendering, it is possible to *prerender* certain glyphs. This can be done for all glyphs you intend to use (for optimal results), or only for common glyphs that are most likely to appear during gameplay (to reduce file size). Glyphs that aren't pre-rendered will be -rasterizd on-the-fly as usual. +rasterized on-the-fly as usual. .. note::