From 0ee95aa57d30dd21e0eedaa77f3af876412816a2 Mon Sep 17 00:00:00 2001 From: Clay John Date: Fri, 11 Aug 2023 11:45:18 +0200 Subject: [PATCH] Document more array formats that can be used in vertex arrays --- tutorials/3d/procedural_geometry/arraymesh.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tutorials/3d/procedural_geometry/arraymesh.rst b/tutorials/3d/procedural_geometry/arraymesh.rst index cb9382536ab..a4693ca4ca7 100644 --- a/tutorials/3d/procedural_geometry/arraymesh.rst +++ b/tutorials/3d/procedural_geometry/arraymesh.rst @@ -40,7 +40,7 @@ See :ref:`Mesh.ArrayType ` for a full list. * - 2 - ``ARRAY_TANGENT`` - - :ref:`PackedFloat32Array ` of groups of 4 floats. The first 3 floats determine the tangent, and the last float the binormal + - :ref:`PackedFloat32Array ` or :ref:`PackedFloat64Array ` of groups of 4 floats. The first 3 floats determine the tangent, and the last float the binormal direction as -1 or 1. * - 3 @@ -61,7 +61,7 @@ See :ref:`Mesh.ArrayType ` for a full list. * - 11 - ``ARRAY_WEIGHTS`` - - :ref:`PackedFloat32Array ` of groups of 4 floats. Each float lists the amount of weight the corresponding bone in ``ARRAY_BONES`` has on a given vertex. + - :ref:`PackedFloat32Array ` or :ref:`PackedFloat64Array ` of groups of 4 floats. Each float lists the amount of weight the corresponding bone in ``ARRAY_BONES`` has on a given vertex. * - 12 - ``ARRAY_INDEX``