diff --git a/tutorials/assets_pipeline/importing_scenes.rst b/tutorials/assets_pipeline/importing_scenes.rst index bc9412ca135..ac04a0a9f97 100644 --- a/tutorials/assets_pipeline/importing_scenes.rst +++ b/tutorials/assets_pipeline/importing_scenes.rst @@ -111,6 +111,11 @@ Importing ``.blend`` files directly within Godot recommend using Blender 3.5 or later, as it includes many fixes to the glTF exporter. + It is **strongly** recommended to use an official Blender release downloaded + from blender.org, as opposed to a Linux distribution package or Flatpak. + This avoids any issues related to packaging, such as different library + versions that can cause incompatibilities or sandboxing restrictions. + From Godot 4.0 onwards, the editor can directly import ``.blend`` files by calling `Blender `__'s glTF export functionality in a transparent manner.