From 0e0a49dcefc30c00ab19fa18331744315606d332 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 27 Aug 2023 22:13:52 +0200 Subject: [PATCH] Recommend official Blender downloads in Importing 3D scenes This avoids many issues found on Linux when using Blender to import 3D scenes in Godot. Blender developers themselves only support official downloads, not Linux distribution packages or the Flatpak. --- tutorials/assets_pipeline/importing_scenes.rst | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/tutorials/assets_pipeline/importing_scenes.rst b/tutorials/assets_pipeline/importing_scenes.rst index bc9412ca135..ac04a0a9f97 100644 --- a/tutorials/assets_pipeline/importing_scenes.rst +++ b/tutorials/assets_pipeline/importing_scenes.rst @@ -111,6 +111,11 @@ Importing ``.blend`` files directly within Godot recommend using Blender 3.5 or later, as it includes many fixes to the glTF exporter. + It is **strongly** recommended to use an official Blender release downloaded + from blender.org, as opposed to a Linux distribution package or Flatpak. + This avoids any issues related to packaging, such as different library + versions that can cause incompatibilities or sandboxing restrictions. + From Godot 4.0 onwards, the editor can directly import ``.blend`` files by calling `Blender `__'s glTF export functionality in a transparent manner.