From e77e9e88779c72ef22b2acd3437b8ceb7a965738 Mon Sep 17 00:00:00 2001 From: Mateus Elias Date: Mon, 4 Sep 2023 13:19:34 -0300 Subject: [PATCH] Fix wrong C# code examples in making plugins tutorial --- tutorials/plugins/editor/making_plugins.rst | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/tutorials/plugins/editor/making_plugins.rst b/tutorials/plugins/editor/making_plugins.rst index b3273c73f9a..c42b11fa8d7 100644 --- a/tutorials/plugins/editor/making_plugins.rst +++ b/tutorials/plugins/editor/making_plugins.rst @@ -58,7 +58,7 @@ To continue with the example, use the following values: .. code-tab:: ini C# Plugin Name: My Custom Node - Subfolder: my_custom_node + Subfolder: MyCustomNode Description: A custom node made to extend the Godot Engine. Author: Your Name Here Version: 1.0.0 @@ -246,8 +246,8 @@ dialog. For that, change the ``custom_node.gd`` script to the following: { // Initialization of the plugin goes here. // Add the new type with a name, a parent type, a script and an icon. - var script = GD.Load