diff --git a/getting_started/first_2d_game/02.player_scene.rst b/getting_started/first_2d_game/02.player_scene.rst index 4c217e940a8..795528c6b20 100644 --- a/getting_started/first_2d_game/02.player_scene.rst +++ b/getting_started/first_2d_game/02.player_scene.rst @@ -53,7 +53,8 @@ or :kbd:`Cmd + S` on macOS. Sprite animation ~~~~~~~~~~~~~~~~ -Click on the ``Player`` node and add (:kbd:`Ctrl + A`) a child node :ref:`AnimatedSprite2D +Click on the ``Player`` node and add (:kbd:`Ctrl + A` on Windows/Linux or +:kbd:`Cmd + A` on macOS) a child node :ref:`AnimatedSprite2D `. The ``AnimatedSprite2D`` will handle the appearance and animations for our player. Notice that there is a warning symbol next to the node. An ``AnimatedSprite2D`` requires a :ref:`SpriteFrames