From dbd4468aae9fa06031a74cda01d71f72970d3a11 Mon Sep 17 00:00:00 2001 From: Corey <1000nettles@gmail.com> Date: Sun, 17 Sep 2023 13:41:38 -0700 Subject: [PATCH] Update c_sharp_basics.rst * Fix incorrect file name with regards to adding the `program` parameter. --- tutorials/scripting/c_sharp/c_sharp_basics.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/scripting/c_sharp/c_sharp_basics.rst b/tutorials/scripting/c_sharp/c_sharp_basics.rst index 1a5f9e5ad92..6f83b2b8815 100644 --- a/tutorials/scripting/c_sharp/c_sharp_basics.rst +++ b/tutorials/scripting/c_sharp/c_sharp_basics.rst @@ -123,7 +123,7 @@ In Visual Studio Code: To configure a project for debugging, you need a ``tasks.json`` and ``launch.json`` file in the ``.vscode`` folder with the necessary configuration. An example configuration can be found `here `__ . -In the ``tasks.json`` file, make sure the ``program`` parameter points to your Godot executable, either by +In the ``launch.json`` file, make sure the ``program`` parameter in the relevant configuration points to your Godot executable, either by changing it to the path of the executable or by defining a ``GODOT4`` environment variable that points to the executable. Now, when you start the debugger in Visual Studio Code, your Godot project will run.