diff --git a/about/troubleshooting.rst b/about/troubleshooting.rst index 227a557a58b..e4e390a1e7f 100644 --- a/about/troubleshooting.rst +++ b/about/troubleshooting.rst @@ -74,6 +74,13 @@ peripherals' drivers to their latest version. If the bug persists, you need to disconnect the specific peripheral before opening the editor. You can then connect the peripheral again. +Firewall software such as Portmaster may also cause the debug port to be +blocked. This causes the project to take a long time to start, while being +unable to use debugging features in the editor (such as viewing ``print()`` +output). You can work this around by changing the debug port used by the project +in the Editor Settings (**Network > Debug > Remote Port**). The default is +``6007``; try another value that is greater than ``1024``, such as ``7007``. + The Godot editor appears frozen after clicking the system console -----------------------------------------------------------------