From b3615711ff2a1eeaf77609d6ac39943ed944f592 Mon Sep 17 00:00:00 2001 From: Ershn Date: Mon, 25 Sep 2023 09:11:43 +0900 Subject: [PATCH] Make some clarifications/fixes in the C# docs --- tutorials/scripting/c_sharp/c_sharp_features.rst | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/tutorials/scripting/c_sharp/c_sharp_features.rst b/tutorials/scripting/c_sharp/c_sharp_features.rst index 26b9ab89945..70121623c08 100644 --- a/tutorials/scripting/c_sharp/c_sharp_features.rst +++ b/tutorials/scripting/c_sharp/c_sharp_features.rst @@ -141,8 +141,8 @@ Or you can detect which engine your code is in, useful for making cross-engine l #endif } -Or you can write scripts that target multiple Godot versions and can take -advantage that are only available on some of those versions: +Or you can write scripts that target multiple Godot versions and take +advantage of features that are only available on some of those versions: .. code-block:: csharp @@ -176,7 +176,7 @@ Full list of defines * ``GODOTX``, ``GODOTX_Y``, ``GODOTX_Y_Z``, ``GODOTx_OR_GREATER``, ``GODOTX_y_OR_GREATER``, and ``GODOTX_Y_z_OR_GREATER``, where ``X``, ``Y``, and ``Z`` are replaced by the current major, minor and patch version of Godot. - ``x``, ``y``, and ``z`` are replaced by 0 to to the current version for that + ``x``, ``y``, and ``z`` are replaced by all values from 0 to the current version number for that component. .. note::