diff --git a/getting_started/first_2d_game/06.heads_up_display.rst b/getting_started/first_2d_game/06.heads_up_display.rst index a5a861f7b7b..6aff7bdebd7 100644 --- a/getting_started/first_2d_game/06.heads_up_display.rst +++ b/getting_started/first_2d_game/06.heads_up_display.rst @@ -65,7 +65,7 @@ ScoreLabel Message ~~~~~~~~~~~~ -1. Add the text ``Dodge the creeps!``. +1. Add the text ``Dodge the Creeps!``. 2. Set the "Horizontal Alignment" and "Vertical Alignment" to ``Center``. 3. Set the "Autowrap Mode" to ``Word``, otherwise the label will stay on one line. 4. Under "Control - Layout/Transform" set "Size X" to ``480`` to use the entire width of the screen. @@ -203,7 +203,7 @@ We also need to process what happens when the player loses. The code below will # Wait until the MessageTimer has counted down. await $MessageTimer.timeout - $Message.text = "Dodge the\nCreeps!" + $Message.text = "Dodge the Creeps!" $Message.show() # Make a one-shot timer and wait for it to finish. await get_tree().create_timer(1.0).timeout @@ -219,7 +219,7 @@ We also need to process what happens when the player loses. The code below will await ToSignal(messageTimer, Timer.SignalName.Timeout); var message = GetNode