From 663dfe0d65f360bdfadd0a572e4e8351079aef55 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 5 Oct 2023 22:31:10 +0200 Subject: [PATCH] Clarify hiding lights doesn't disable baking in Using LightmapGI --- tutorials/3d/global_illumination/using_lightmap_gi.rst | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/tutorials/3d/global_illumination/using_lightmap_gi.rst b/tutorials/3d/global_illumination/using_lightmap_gi.rst index 1f7685fced4..175dac87b7f 100644 --- a/tutorials/3d/global_illumination/using_lightmap_gi.rst +++ b/tutorials/3d/global_illumination/using_lightmap_gi.rst @@ -242,10 +242,14 @@ The modes are: Disabled ^^^^^^^^ -The light is ignored when baking lightmaps. Keep in mind hiding a light will have -no effect for baking, so this must be used instead of hiding the Light node. +The light is ignored when baking lightmaps. This is the mode to use for dynamic +lighting effects such as explosions and weapon effects. -This is the mode to use for dynamic lighting effects such as explosions and weapon effects. +.. warning:: + + Hiding a light has no effect on the resulting lightmap bake. This means + you must use the Disabled bake mode instead of hiding the Light node by + disabling its **Visible** property. Dynamic ^^^^^^^