diff --git a/getting_started/first_3d_game/09.adding_animations.rst b/getting_started/first_3d_game/09.adding_animations.rst index 353e86a6803..49ad0c3ea08 100644 --- a/getting_started/first_3d_game/09.adding_animations.rst +++ b/getting_started/first_3d_game/09.adding_animations.rst @@ -260,8 +260,10 @@ For example, both the ``Mob`` and the ``Player`` scenes have a ``Pivot`` and a ``Character`` node, so we can reuse animations between them. Open the *Player* scene, select the AnimationPlayer node and open the "float" -animation. Next, click on **Animation > Copy**. Then open ``mob.tscn``, -create an AnimationPlayer child node and select it. Click **Animation > Paste** +animation. Next, click on **Edit > Copy Tracks** and check "Character.position" +and "Character.rotation". Click the "Copy" button. Then open ``mob.tscn``, +create an AnimationPlayer child node and select it. As we did for ``Player``, click on +*Animation -> New* and name the animation "float". Now click **Edit > Paste Tracks** and make sure that the button with an "A+" icon (Autoplay on Load) and the looping arrows (Animation looping) are also turned on in the animation editor in the bottom panel. That's it; all monsters will now play the float animation.