From f4195e6260a68a87128cfd362d878a0974db3e4b Mon Sep 17 00:00:00 2001 From: adambiser Date: Sun, 8 Oct 2023 21:47:55 -0400 Subject: [PATCH 1/2] Update 09.adding_animations.rst The way of copying animations has changed. --- getting_started/first_3d_game/09.adding_animations.rst | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/getting_started/first_3d_game/09.adding_animations.rst b/getting_started/first_3d_game/09.adding_animations.rst index 353e86a6803..315ae8e9f28 100644 --- a/getting_started/first_3d_game/09.adding_animations.rst +++ b/getting_started/first_3d_game/09.adding_animations.rst @@ -260,9 +260,10 @@ For example, both the ``Mob`` and the ``Player`` scenes have a ``Pivot`` and a ``Character`` node, so we can reuse animations between them. Open the *Player* scene, select the AnimationPlayer node and open the "float" -animation. Next, click on **Animation > Copy**. Then open ``mob.tscn``, -create an AnimationPlayer child node and select it. Click **Animation > Paste** -and make sure that the button with an "A+" icon (Autoplay on Load) and the +animation. Next, click on **Edit > Copy Tracks** and check "Character.position" +and "Character.rotation". Click the "Copy" button. Then open ``mob.tscn``, +create an AnimationPlayer child node and select it. As we did for ``Player``, click on +*Animation -> New* and name the animation "float". Now click **Edit > Paste Tracks** looping arrows (Animation looping) are also turned on in the animation editor in the bottom panel. That's it; all monsters will now play the float animation. From c0c14e304125bd5e6b545242b39d8940d51196ef Mon Sep 17 00:00:00 2001 From: adambiser Date: Sun, 8 Oct 2023 22:06:53 -0400 Subject: [PATCH 2/2] Update 09.adding_animations.rst My previous cut took too many lines away. --- getting_started/first_3d_game/09.adding_animations.rst | 1 + 1 file changed, 1 insertion(+) diff --git a/getting_started/first_3d_game/09.adding_animations.rst b/getting_started/first_3d_game/09.adding_animations.rst index 315ae8e9f28..49ad0c3ea08 100644 --- a/getting_started/first_3d_game/09.adding_animations.rst +++ b/getting_started/first_3d_game/09.adding_animations.rst @@ -264,6 +264,7 @@ animation. Next, click on **Edit > Copy Tracks** and check "Character.position" and "Character.rotation". Click the "Copy" button. Then open ``mob.tscn``, create an AnimationPlayer child node and select it. As we did for ``Player``, click on *Animation -> New* and name the animation "float". Now click **Edit > Paste Tracks** +and make sure that the button with an "A+" icon (Autoplay on Load) and the looping arrows (Animation looping) are also turned on in the animation editor in the bottom panel. That's it; all monsters will now play the float animation.